quinta-feira, 18 de novembro de 2010

Video Game Leagues, The Primary Companies, Processes And Regulations

For some of us, playing games is a way of life and many of this demographic may often wonder at a life where playing games is actually productive. It would come as surprise for these individuals, then, to learn that there are, in fact, almost a dozen major video game leagues that have hundreds of attendees and competitors every year. Millions of dollars of prizes are given away annually to the winners, meaning it's not just a passing fancy, but a completely viable way of life, provided you're the best of the best. These leagues utilize some of the most competitive games around, not all of them new, and people from all over the world compete, both in person and over the Internet. The participants can take part as either teams or individuals, depending on the league and game in question.

The Main Competing Bodies

Competitions are generally set up by several major competition-holders, but these generally don't hold official game-specific leagues. For example, there is no official CounterStrike league. The Cyberathlete Professional League (CPL) is the big one and the one who has dished out over 3 million dollars in prizes over 6 years. Venerable, this big hitter provides competitions primarily in the area of first-person shooters (FPSs). The World Cyber Games (WCG) is considerably bigger than the CPL in that it offers up to 500,000 dollars a year and features dozens of games of varying genres. The Pro Gaming League features gaming on consoles, rather than personal computers, but offers less prize money.

Competing

Generally, the leagues all have reigning champions who are teams or individuals whom have won the previous events. These champions are then challenged by amateur players and teams who have entered the league, usually paying a fee to do so. From here on out, it's a very standard competition, where the the amateurs fight amongst themselves until only the best remain, then they're pitted against the champions. There are variants amongst each league, such as the champions also competing within the tiers instead of facing only the winners. The prizes are not always monetary. They can sometimes be physical items such as graphics cards, consoles and other items of varying monetary values. The following year sees the champions written in to face either returning or new competitors.

Rules

Cheating is a serious issue as with any major sport. Unlike other sports though, gaming makes cheating a lot easier as there are practically thousands of ways to manipulate a game into making it easier for the player. Some may utilize 3rd party programs, while others might exploit game glitches to provide themselves with an advantage. To combat such irregular methods of play, referees and judges are sometimes present to supervise players.

Recently, hardware has come under scrutiny as well, since hardware has come a long way since standardization. It's possible to purchase controllers that provide macros, which allows the player to press a button once and have that button repeated faster than is humanly possible. Furthermore, it's easier for such macros to reduce large combinations of keys into a single button press. These have been banned from gaming leagues due to the obvious advantages provided.

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